
This is usually been done to the first member (e. You need to add a to one of the groups member.

You can change the group names to your own needs in the mission.sqm.

Together with the loadout the unit/player is set either as medic, engineer or neither depending on the role selected. We are using a fixed loadout, seperated on four boxes for different armies: Also I've received so many support and good times over the last years since I've came into the ARMA series with ARMA 3 that it was time to give something back to this outstanding community! Slotlist Platoon Leadership/HQ - Warrior 1 Thus said I am a huge supporter of the free and open source movement. The answer is simple: I am to lazy to host our own git repository on our server. This development were quickly adopted by our mission builders, because those templates delivered a solid foundation to build upon without the hour long hassle of setting up Fire Teams, squads and platoons. From just two squads and an ACE arsenal box it quickly developed into a fully fledged, 84 players capable, mission template with a correct slot list and whatnot. Initially I wanted to build a template we can use to play Zeus missions on the map Rosche. Please see "How to change things" for further customization towards your own needs. We highly advice to keep them because it just improves ai, performance, and stability by a huge factor!īe advised that we actively develop these templates for our own needs mostly. Keep in mind, that we are building our templates with ACEX headless clients in mind.
#ARMA 3 ZEUS MOD UNIT GROUPS MODS#
So removing unused mods from the templates should just be easily done. However the goal in mind is to just make a solid foundation and not place any mod related objects.

While creating some Zeus templates for my ARMA 3 unit () I've asked myself why not to share the result and the mission files to the public so everyone can potentially benefit from it.Īs a template for us it will depend on our modset.
